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Hero Express
2019-08-31 Game Reviews

Source: Review Copy
Price: £4.49
Where To Get It: Steam

Superhero(in)es are, as has often been proven, less powerful without folks who support them. Without Alfred, the Bat Family, and, of course, Ace, Bruce Wayne would have had a much harder time of things, possibly an impossible one (not to mention the many other folks who helped over the years.) And not all of them are in glorious roles. Mo Schreibnitz, for example, is… taxi driver to The Shadow.

You seriously mean to tell me you forgot? Ohhh boy…

In this particular case, you are a delivery driver, getting items to a superhero who… Regularly forgets them. No, really, the conceit is that he’s forgotten something vital to beating a villain, somehow, and you are meant to deliver it to him. In a very real way, you’re keeping this hero afloat in the business. By driving in a horizontal, 2D environment made of lakes, hills, valleys and assorted other obstacles and physicsy things, trying to get to the end by accelerating, slowing down, reversing, and tilting your vehicle to make sure it doesn’t explode.

You must be this grippy to ride the rollercoaster, kid.

And I think my main problem with this game is that, from the beginning, it’s a tough job. Trials eased you in. Heck, most games of this genre ease you in. But nope, from the outset, the level you start in is loooong. While there are vehicle upgrades, on that old “Each level is more expensive than the last” deal… This isn’t as helpful as, say… Designing the levels around a vehicle? Because, of course, the faster your engine is, the more airtime you get, the more traction you have on surfaces… This adds to what already happens in such games, where a slightly different landing or jump snowballs into changes down the line. Also, a more powerful engine might let you clear a jump more easily… Or it might mean that reversing to get a better run up is too effective, and you fall down a ramp that was going to make you too slow to make that jump in the first place.

It makes less sense that some of the other tracks seem shorter, so… Should be first, right? Well… No, they all have problems. Not least because they’re all different vehicles. Normally, I would say “Oh, great, different challenges, cool!” … But they have little dirty tricks. For example, in the Mamba stage, there are big hills. Big hills, and your allegedly off-road beast… Can’t handle them without upgrades. There are power ups that help… Well, a jump that is sometimes useful, and a cleaning spray that’s only good for if you’ve been hit with rubbish… But mostly, this appears to be a case of “Awww, sorry buddy, only folks with Traction this high can enter!”

Ah yes, the old “replace the chicken in the ritual with a rubber one” trick. The one that’s worked, er… No, I’m sure there’s a pulp story where that actually happened. SIGH.

It is, aesthetically, pretty nice. The music’s good, the tracks clearly signpost what’s bad and what isn’t, what things do make sense, and the hero is rightly portrayed as a berk (Although that he’s a dumpy man is… I don’t know how to feel about that, honestly, and that yes, there’s a stereotypical “Voodoo Queen” villain is… Ehhhhh….) But in terms of play, while I’m sure fans of the harder games of this genre may enjoy it, it’s definitely not a great introduction to such games (Which, to be fair, are often frustrating whether they tutorialise or not. But still…)

As The Mad Welshman is a villain, well… You can guess who he’s rooting for, even if his pride won’t let him lose this damn thing again.

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