Academagia (Review)

Source: Cashmoneys
Price: £11.99
Where To Get It: Steam

When it first came out, Academagia wowed people in the lifesim world with ripping yarns about life in a magical school. Now, the Steam version of Year 1 has hit, and the question has to be asked: How the heck is it?

Well, let’s get a thing out of the way first: If you do not like reading, then Academagia is not for you. Reading is, in fact, the majority of what you do in Academagia. And when you aren’t reading, you’re thinking of ways to have adventures while not skipping class, or what the heck to do. Because there’s a lot to explore, and considering a single playthrough can easily take a night away, it can at first be difficult to get into. It is not, it must be said, a terribly friendly game in a sense, as, while the character creation tries to explain things, it can often involve going back and forth between elements before finalising your character.

A swotty swot planning how to swot swottingly.

So this review is going to take the form of advice, if you like reading, how Academagia can be played a little more enjoyably.

Firstly, yes, you can go back and forth on character creation steps. You have points to spend on backgrounds and things, but you can go right back to stats if ideas present themselves. I often go for the Gift of Libraries, because I’m a swotty swot wot swots n wots, but you can be the child of a pirate, an athletic nobleman, the school gossip… There’s a lot of options, and at first it may seem like a mountain. Pick a path, get comfortable with it.

Read what things do as soon as you know about them. Academic success, for example, isn’t always dictated by the subject, but also by general exam discipline, knowledge in a secondary subject (Forging things, for example, is considered useful by Enchanters), and, of course, the odd spell to help you bone up.

The Steam version lets you resize and move panels. This is not advertised, but can be incredibly useful, especially when your specific resolution means that occasionally, it looks like you have a 0 in a subject, when actually, you’ve maxed it out.

He’s a *sneaky* little swot too, you can tell by the fact he’s maxed out his Glamour (Illusion) magic!

You have more options in dealing with a situation when you have a clique of friends (Kinda like a school gang, in a sense), but it’s by no means the only way forward, so if you feel like playing a loner bookworm (Hi), you can do so.

If you’re not a big fan of classical music, you can turn it off. Sadly, faces are pretty much set, and by college.

When it comes to skill chances, green text is good, blue is okay, black is 50/50, red is less than good, and purple is almost-no-chance. But just because it’s green… Doesn’t mean it’s necessarily a good choice. Sometimes a green choice is a “Get out of event” or “I choose to fail”, rather than a good thing.

So, essentially, that’s Academagia: There’s a lot of reading, but if you take your time with it, you can read a mostly charming, branching story involving a boy or a girl at a magical public school. I’ve fought pirates, settled arguments between ghosts, survived innumerable prankings (Including some jerky jerkface casting a love spell on someone I’d never met in school before… Asshole) , discovered the real history of the Day of Dragons, and, every now and again, seriously broken school laws and somehow gotten away with it. I’ve always had an exotic familiar, and sometimes, that’s been… Awwwh, not Craig!

Thankfully, my little swot’s familiar is Clarisse this time, a classy winged lady.

It’s okay. I’ll learn to appreciate him over my year in Academagia. I always bond well with my familiars. <3

Going Back – Adam Wolfe

Source: Review Copy
Price: £4.79 for Episode 1, £14.99 for all 4 episodes.
Where To Get It: Steam

It may come as a surprise that this is a going back, considering my long held opinions on the state of Hidden Object Puzzle Adventures (Often bad with colourblindness, puzzles that make no sense in the context, extremely thin story that doesn’t have a great track record with treating women well, despite being marketed to said women for the most part), but this one, I feel, deserves it for, at the very least, being less egregious about it. In fact, I’d go so far as to say the game is enjoyable. So let’s unpack that.

This is, surprisingly, not quite how it seems. And a reason why I’m somewhat fond of Episode 1.

Adam Wolfe is an episodic hidden object puzzle adventure game… Which seems to tend more toward the adventure end than the hidden object end. Why? Because every puzzle I’ve seen so far has context, even if the puzzles, on closer examination, can seem a little silly, and a few have colourblindness problems. Can’t win ’em all. The final episode was released in November 2016, and I was approached to review it last week.

Episode 1 is a pretty strong start in many respects. The only traditional hidden object puzzle is, amusingly enough, when Adam tips out the junk from moving (Including, for some reason, a pizza box… For shame, Adam!), and this is somewhat less traditional in that it has a strict order, as Adam recalls various things. Still keep only one item, but fine, like I said, can’t win ’em all. The rest are more like forensic puzzles, in which Adam uses a mysterrrrrious watch to try and recreate crime scenes. He doesn’t even get all of them right, in the end, which is a nice touch.

There is a reason, later on, I say this should have been spotted before release. No other episode does this. Also, the file is above the lockbox. See if you can spot it.

But Episode 2, sadly, brings things back to form with a hidden object puzzle where not only are objects, unlike the other episodes, clearly a little glitched (“I’m looking for a %FILE% to do the thing”), there is a puzzle where Adam Wolfe finds a variety of objects to try and open a small lockbox, before eventually settling on the only one that works, a hammer. Adam’s an ex-cop. Which makes this hidden object puzzle, again with its strict order, all the more heartbreakingly stupid and obvious padding. Oh, and that file wasn’t visible without a guide, another common problem with HOPA puzzles.

The rest of the episodes, though, seem fine, for a HOPA… And this is where I go back to a macro-view of the game, because it’s more important to clarify what goes well, what goes the same, and what’s flawed, to highlight that, for all its flaws, Adam Wolfe is a step forward in terms of Hidden Object Puzzle Adventures. Firstly, the story, while another supernatural mystery, is specifically patterned after supernatural mystery shows, taking the episodic pacing cues from the genre, along with a more action based story which makes sense in the context. The cast gets less diverse from Episode 2 onwards, sadly, but considering how often HOPAs don’t really write characters well at all, especially women and folks of colour? I’m actually okay with this. I liked that the villains are all white men, effectively. I liked how most of the characters feel like people, and not just “Plot Device X” (I’m not saying all, but most. Some really are just there to be obstacles or exposition.)

Yes, there are still highly silly puzzle locks like this. But, again, they’re less egregious, and more often, this kind of symbol hunting is restricted to, for example, a ritual binding.

Similarly, it’s a step forward to limit the magical protagonist power that all HOPA protagonists seem to have (Never explained, never given context) to the magical end of things (Rituals, spectral signatures, bindings.) The puzzles still feel a bit silly, but they’re less silly than “Oh, hey, a drawing of a bat, that’s exactly what I’m looking for!” It’s good to see this experimentation, like “I need to collect things that make up one object”, rather than “I am going to collect all these things, and keep one object” (Which, sadly, still happens in Adam Wolfe too, but is at least sometimes given context. Baby steps.) Equally interesting to see are the QTE segments. Now, yes, QTEs can be good or bad, and Adam Wolfe’s are mostly in that middle ground of “Clunky, but entertaining”, but, again, this is a step forward. This is something new, being tried in a genre which, as a whole, prefers to crank out three a year of the same kind of thing.

Again, some of these puzzles could have been more clear (There’s rarely consequence for failure, but it does lead to some irritable clicking or mouse moving when no, you’re not told what to shoot, or you’re shown glowies when you’re actually meant to continue to shoot the bad time-wizard, or the like) and hints aren’t always helpful, but, in the end, here’s my summary of Adam Wolfe: For all that it still has some flaws of the HOPA genre at large, it experiments, it tries to emulate a genre of media and mostly succeeds, it tries to give puzzles context and change up the puzzle format and at least half succeeds, and it does enough interesting things that I am perfectly willing, despite my dislike of the HOPA genre’s stagnancy, to say that this game both deserves a playthrough, and this Going Back article. It’s not an amazing game. If it weren’t for episode 2’s highlighting of flaws and bugs that should have been noticed before release, I would say it was a “Highly enjoyable” game (In-between Good and Great, if you’re curious.) But it is by no means a bad game, and I would say that other HOPA developers, current and prospective, would want to look at Adam Wolfe and consider…

I couldn’t really leave this review without a screenshot of one of the fight sequences. Okay, yes, it’s not quite Super PunchOut. But it didn’t *feel* bad to play, and I am content with that.

“…Hey, this guy who dislikes HOPAs is saying the word ‘like’ more, maybe we should ask why?”

The Mad Welshman cannot peel hamburgers off adverts to feed his constant hunger, why should a HOPA protagonist have it any easier?

Mandagon (Review)

Source: Free
Where To Get It: Steam

Let’s begin this review with the most important facts of all: Mandagon is free. It takes, on average, less than an hour to play. Also, it is meant to represent Bardo, which is described as “Limbo” in the game’s description.

This is, presumably, a good thing. Also, proof the game is somewhat pretty.

This is, presumably, a good thing. Also, proof the game is somewhat pretty.

These are important things to note, and indeed, look up, because the last one is pretty much going to be the focus of this review. So let’s get the mechanical and visual stuff out of the way first: There is no death, it’s just exploration. It tells a story of a man who has sacrificed himself for the sake of his daughter. It’s visually pretty, and the music and sound are all chill as heck. Also there is a not-bad representation of Palden Lhamo, who you may confuse for Kali (Indeed, there are some schools of thought stating that she’s an emanation of Kali.) The controls, as such, are simple, although the “maps” do not seem to show where you’re meant to go… Although the six sacred tablets do show you where they’re meant to go if you activate them in your inventory.

Bam, mechanical, visual, and aural stuff over with. Let’s get to the meat of things, and why, despite the game being free, I’m being a bit critical. Not of the game mechanically, but culturally. It should also be noted that I am not, myself, a Tibetan Buddhist, so my own criticism should be taken with a grain of salt. All that being said, let’s start with the elephant in the room: Cultural Shoehorning. We see this a lot, even within Europe (Wales, Brittany, the Scandinavian nations, pretty much anything that’s been shoved under “Faerie”… The list is a pretty long one), and to be honest, it annoys.

Bardo is not Limbo. Heck, this is only one sixth of what Bardo appears to be (Chönyi Bardo , the Luminosity of the True Nature, commencing in between the final breath and the transmigration of the mindstream to its next existence, going back to the first Bardo, Kyenay bardo, which encompasses a person’s life.) Making it worse, not even Limbo is Limbo as most folks understand it, and yet the term continues to be used for a transitional state between lives (A concept that mainly came into the consciousness via Dante’s Inferno, which was, itself, a sort of discussion of the theological concept), despite being… Er… Not really a transitional state.

As you might have guessed, this is a game world. The map is showing me where I am.

As you might have guessed, this is a game world. The map is showing me where I am.

Yes, I know that’s some heavy shit to lay on you this early. Stick with me. Anyways, Chönyi Bardo is when those who have finally died experience visions, and the nature of those visions depends upon how they practiced and/or understood Buddhism during their life, and whether they recognise this in the first place. Spoilers, the main character of Mandagon must have been someone spiritually buff as hell. I mean, we’re talking enlightenment muscles out the wazoo.

Not that, you know, enlightenment is like muscles. Or maybe it can be. Enlightenment’s odd like that. Anyway, the point is, that only if you are a spiritually aware person will you have the chill as heck experience as you do in game. Otherwise, to simplify things a little, you terrify and delude yourself, adding this baggage to your next existence because you didn’t prepare to shed said baggage. However, that they do not get reborn is perhaps another sign of this, as adherence to the precepts of Karma allow one to escape the beginningless cycle of rebirth that Buddhism calls Samsara (In many forms of Buddhism, a less than ideal state, as opposed to a state of acknowledging unbeing or non-self.)

This may seem like grumping, or nit-picking, but it’s actually kind of important to note, because too often, we simply accept a thing for what it seems to be, rather than what it is. A good example of this would be the Steam discussion on what actually happened in game, where there’s a sadly unsurprising lack of awareness of a lot of this, even with the individual who appears closest to “Getting it”, as it were. Games abstract things, sometimes to the point of misrepresentation, and Mandagon, while very pretty, very chill, and having some great moments, does this by its very simplicity.

Palden Lhamo. Kind of important. ;)

Palden Lhamo. Kind of important. 😉

So this isn’t so much nit-picking, or grumping, as helping you be aware that yes, while this is a pretty game, a chill game, a short game, and a free game, it’s also a game referencing a thing that’s a lot more complicated and interesting than the game presents it as. So go enjoy it, it’s all good, it’s free… And then do what I did, and look at the bigger picture. Otherwise, it’ll end up like that Bill Bailey line about the Gandhi Pinball Machine, where you have to light the three Magic Naan-Breads to… Oh, you get the picture!

The Mad Welshman is a long way from breaking out of the cycle. And he likes it that way.

Oxenfree (Review)

Source: Cash, ‘cos, like, I couldn’t not support the developers of this one!
Price: Iunno, it says £14.99 for the game, and, like, £18.99 for the game and the soundtrack and stuff?
Where To Get It: Well, Steam  has it, you should, like, totally check it out… If it’s your thing, y’know!

Okay, so, listen up. This is a game about, like, teens. Also spooky scary ghosts, but mostly teens. Y’know, with the awkwardness, and the sentences that are either, like, way contracted, or run on for ages and ages and ages… You, like, remember being one of those, right? Or maybe you are one? Y’know, when you’d say like, and y’know, and gaaaahd? Or be totally quiet? Oh, yeah, sometimes you’d forget words you totally use all the time, like… Well, totally!

See? Like, teen stuff, like Truth or Slaps, which is kinda like Truth or Dare, but with less butthole licking, like he said!

See? Like, teen stuff, like Truth or Slaps, which is kinda like Truth or Dare, but with less butthole licking, like he said!

I’d like to tell you this is a game about happy endings. But that’s literally up to you. Like, literally. Your choices actually lead to things, because there’s only a small amount of things it can lead up to. And most of it has nothing to do with whether you, like, save the world, or whatever. Because it’s entirely possible you can do that. Although it’s also totally possible that none of it actually happened, or all of it happened, and, like, keeps happening, because timey wimey stuff is involved. Also it hella reminds me of The Fog… Oh, wait, you might not have seen the fog, it involved radios too, and creepy voices, and a shipwreck of some sort… Unless it’s the new one, in which case it was a bit weirder, and not as cool. But either way, things happen, and you kinda have to keep everything together when… Well, things reallyReally aren’t together, do you get that?

Anyway, the point is that there are drama bombs, and if you’re not ready for those, or the fact that, y’know, it starts slow? Maybe this isn’t the game for you. Because these teens, they’re like… Their concerns are what you might call “Boring teen drama”, or you could, like, remember when all of that stuff was super important, I mean, universe endingly important. That’s kinda what I did, and I spent the whole game in various states of “Oh… My… GAAAAAHD!” or “OH NOES!”

This is, like, most of the teens, something like halfway through the night, I guess? I mean, look at how they're tryin' to be brave, and totally sucking at it!

This is, like, most of the teens, something like halfway through the night, I guess? I mean, look at how they’re tryin’ to be brave, and totally sucking at it!

Because the game definitely does a lot to give you a bad case of the Oh Noes. It, like, threatens your friends, or… Well, they’re not your friends, but they kinda are, because you’re a girl called Alex, even if, y’know, you’re not a girl, or a Person of Colour, which Alex also kinda is? Either way, it was really cool to see these teens being treated as… Well, people, not just scream queens or puppy princes or whatever. They make dumb choices, like eating space cakes at bad times, or bring out their drama, and half the drama comes from… Well, maybe they’re not all there in ways that aren’t related to those cookies that make you hungrier the more you eat them, y’get what I’m saying?

The game looks kinda cool, although it’s hard to see things on a big monitor, and the characters look kinda small, but that’s okay, because the island is really cool too, and the music that plays, all the sounds and voices and weird effects are good too, as is, like, how easy it is to work out how to use the radio to, y’know, do spooky things (because there are spooky radios), because when you get on the right frequency for, like, things to happen, something obvious usually comes with it, like a light, or triangles, or whatever.

I’ve only done one run through of the game so far (The game pulls a really, really mean trick to show multiple playthroughs. Like, what the hell, Night School, I was all “NUUUUUUUU!” when you pulled that!), and it took me, like, four whole hours to get through it once, but I liked it, and I’m gonna try and see what happens if I do things differently, because there’s, like, hidden achievements for drama choicey stuff and not-so-hidden achievements for finding letters and backstory and stuff, which would be cool, because your first time through, you’ll kinda be all “Whuuuuuhhhhhh?” for at least the first half, maybe more if, like, you don’t get it?

What Jonas is saying is, like, my reaction through, like, the ENTIRE game. With, y'know, a lot of "Oh cool!" too...

What Jonas is saying is, like, my reaction through, like, the ENTIRE game. With, y’know, a lot of “Oh cool!” too…

Article Translation/Summary: If you like adventure games along the lines of The Cave or the newer Telltale stuff, with well written teenagers being well written (And voice acted) teenagers in a spooky situation that, on your first run through at least, is going to leave you with lots of questions, then this is definitely a good purchase, and well worth checking out. Just be aware that the slow start is just a build up, and stick with it, you might find it worth it. Also please be aware that there is death and teenagers (rightly or wrongly) blaming each other for some of the shit they did, space cakes (That’s “hash” browns, emphasis on hash, to many others), and it is a horror game. Thanks for reading through what I felt was a fitting style of reviewing for the game!

The Mad Welshman is totes a cool dude who, like, isn’t a freak or a… Wait, are we even allowed to say freak anymo-ooooh, these cakes taste so good….

Cursed Mountain (Review)

Source: Cashmoneys
Price: £3.99
Where To Get It: Gamersgate

Technically, this should be a Going Back, as Cursed Mountain originally released 6 years ago, on the Wii, but the PC Port has finally arrived, courtesy of its main publisher/developer, Deep Silver, only this past month. Was it worth the wait for mountain climbing, Buddhist hungry ghost shenanigans on PC? Well, only kind of.

But what could *do* such a thing? SUSPENSE!

But what could *do* such a thing? SUSPENSE!

You see, apart from the control scheme, and adjustable resolution, it’s a straight port. So saves are strictly checkpoint only, the graphics are much as they were on the Wii (Running at around 30 frames a second, it doesn’t look bad, per se, so much as slightly dated), and there are a couple of quirks that I find a little amusing, and occasionally frustrating. For example, you always attack in the camera’s direction, so sometimes, to break a pot nearby, you have to get out of the fixed camera zones the game has.

Of course, part of the problem is that the game was designed with the Wii in mind, so there are things that you’re going to be missing out on (And I honestly couldn’t work out how to get a Wiimote connected to a PC to see if that functionality is still there.) For example, the Wiimote acts as a walkie talkie at one point, and that segment… Slightly loses out. Other features, however, become much easier. Combat, especially.

Y’see, combat in Cursed Mountain used to have some fairly janky Wiimote detection, leading to problems, as putting ghosts to rests, whereas, in the PC version, things definitely appear to be friendlier. Now, instead of having to follow lines closely, or flick your Wiimote, it’s “Mouse over these in roughly the right order, and flick your mouse in directions while doing stuff.” Much easier to deal with ghosts now. Speaking of ghosts, let’s talk story.

It can't be understated that the game maintains an oppressive feel quite well.

It can’t be understated that the game maintains an oppressive feel quite well.

The game is set in the 80s, in the vicinity of Chomo Lonzo (Bird Spirit, so named for its appearance), and you are Eric Simmonds, a scottish mountaineer searching for his brother… Who, as it turns out, has not been very respectful of local tradition, with the disastrous result of a plague of ghosts from Bardo. Buddhism is one of the main themes here, and I’m honestly not qualified to say whether it’s a respectful treatment or not (Although many folks seem to think it is), but I am qualified to talk about the pacing, how it makes you feel, and the like…

…It’s not for everybody. Survival horror generally isn’t, but the pacing in this one is slow and deliberate, although when it starts ramping up, it doesn’t screw around. Personally, though, I like it. Eric is a skeptic, and the game sort of reflects this. I say ‘sort of’, because “It’s a hallucination” is something Eric says all the way through, and you get the feeling that, as much as you’re playing along to see where things go, so is Eric… And he seems to cling to the idea of a hallucination more as a defense mechanism than any actual belief. Still, it leads to some interesting moments, like where meeting Edward Bennett doesn’t… Seem like a real thing that happened, thanks to the design of the static cutscenes. And yes, there are static cutscenes, but they’re really not that bad.



What I did find bad, however, was that early areas made it very hard to see some things. “They didn’t even have time to bury the bodies.” Er, what bo- Ohhhhhh, THAT body! But, otherwise, the design is pretty consistent, the game is somewhat easier as a result of the port, it has an interesting premise, and the voice acting is… Alright! There’s definitely a sense of oppression in the game, and I kinda like the religious/spiritual elements (Although, as noted, keep in mind I am not qualified to say whether it’s appropriating rather than being respectful.)

But, also as I said, it’s definitely not for everybody. Some will be put off by the slow pace. Others will be put off by what is effectively QTEs for unlocking secret doors, boss fights, and making fights go a lil’ quicker. Others still will be put off by the lack of graphical options. The price of £4, as such, doesn’t really feel like a cheat to me, because it does interesting things, in potentially interesting directions, and the pacing doesn’t put me off. But, as mentioned… Your mileage will vary on this one.

The Mad Welshman sighed as his ice pick cast another soul back into the cycle. So much pain and suffering, and for what? A man’s pride?