Paperback: The Game (Going Back)

Source: Cashmoneys
Price: £3.99
Where To Get It: Steam

Words are great. I love words. Especially words that make sentences, then paragraphs, then pages, then books… Yup, I love words. I mean, they’re double edged swords, like the…

Wait, game, what do you mean Estoc isn’t a real word? Or Wales? (There was actually a better example, but we’ll leave that…) I’ve wielded the former, and lived in the latter, so…

I agree, past me, this dictionary sucks if it doesn’t acknowledge Wales.

Yes, Paperback, the digital edition, has the same flaw you’d find in, say, some versions of Scrabble online: The dictionary doesn’t accept some words you know damn well are real. There goes my dream of making a novel set in Wales about aliens and 50s sensibilities clashing with modern ones in a videogame!

Except not, because, essentially, Paperback is simply about making words with the letters you have in your hand (for lo, it is card based), and either buying better letters, or the wild cards that give you fame. Some letter cards have special effects, like giving you more money if it’s first or last in the word (Maybe the editors have a thing for Ts, or a hangup about Ss), or allowing you to trash cards, and making a word with 7 letters or more gives you props too. Run out of two wild card piles, tot up the fame points for your Great Welsh Novel, and the winner’s the one with the most fame!

I vaguely remember this getting through and being shocked it did. Or it didn’t, and I went for Ennui, which definitely works instead.

Life. Don’t talk to me about life…

So… Accessibility wise, it’s okay. It’s windowed, but it can be made a window that fills the whole screen, and you can click on a card to see what the hell it does if the text is a bit small (which it is when you’re not zoomed in.) Both of these are good points. Less good is that there is no volume slider, only on… Or off for sound and music. And while Paperback has a chill, elevator music style track to play to, it is… A track. Or if it’s multiple tracks, they blur together that well.

In any case, paperback has a hotseat mode (always a plus, I find) and an online mode with a signup and login (I can’t really speak as to how well that works), it plays alright, it’s okay, accessibility wise, and as a game? It ain’t bad. If you want a chill word game with friends, this is a solid pick.

Panty, toilet, dirty devil! Words are trouble, words are subtle…

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Tanto Cuore (Review)

Source: Cashmoneys
Price: £7.19
Where To Get It: Steam

“So, Who wants to collect maids competitively with me so I can review this sucker?”

She is, presumably, very good at maiding. Also at card battles about recruiting maids to keep the Fake Masters out.

Firstly, this is emblematic of game reviewing, where, occasionally, you will say a sentence that not only makes no sense to the listener without context, but also gives you major side-eye if you say it in a public place.

But yes, Tanto Cuore is the digital adaptation of a card game in which you are hiring maids with Love, and either sending them to your Private Quarters for Victory Points or… STOP LOOKING AT ME LIKE THAT, I’M DESCRIBING THE GENERAL GOAL, DAMMIT..

It will not surprise the manga/anime fans to know that yes, this is a Japanese game. And musically, it shows. Bright, pumping beats full of cheer and the promise of shoujo storylines, equally bright visuals… Maids. Maids.

This, this is the screen you’ll mostly be seeing. Partly obscured by a card animation captured too late, but that’s only obscuring where you play your love cards and special ability maids you haven’t put in your chambers.

…Maids… There are, in fact, several different types of maids, and employing them either as general maids (in your deck), Chief Maids (on the top of your Private Quarters, with their own special abilities, and indeed Victory Points), Chamber-maids (placed into your private quarters for their Victory Points), or… Crap, I forget the name of the maids with the green outline on the card, but those stay in your deck and count for victory points at the end, at the cost of stuffing up your deck with maids you can’t play. And, indeed, there’s tactics here, because some maids will give you stuff for playing them as cards, not private maids, others give you victory points so long as there’s a certain number in your deck, you can set bad habits and illnesses upon your opponent, and even ending the game is a tactical decision, requiring you to completely clear two stacks of maids… Something I didn’t learn for a while because of one of the flaws of the game.

There are rules. You can look at the rules via the book icon, that’s about as obfuscatory as the UX goes, nice big letters, clear presentation, bright and cheerful… But you will only gain this information near the end of the rulebook.

I knew, errr… None of this while I was playing, beyond “Oh, thank god, I turned all those bad habits back on them!”

And you will definitely gain no information (that I can find) about how far ahead or behind you are. Other flaws include that there is no hotseat (just versus AI, a single player “story” mode, with cheevos per battle against the maids of the house), and that there is one piece of music. And it plays a lot. And your brain is already melting from trying to calculate victory points, and…

Look, this is a gem. A flawed gem, but a gem nonetheless. And I would recommend this to people who want a light-hearted, simple once you understand what the heck you’re doing, and yet competitive game.

But trying to say this without sounding like a massive pervert is extremely difficult, okay?

I mean, The Mad Welshman IS a kinkster, but seriously, explaining this game without getting side eye is hard.

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Legend of Keepers (Review)

Source: Cashmoneys
Price: £15.99 (Supporter pack £7.19)
Where To Get It: Steam
Previous Reviews: Early Access

Let’s see here… Welcome back, Legend of… Kepers? Oh, Keepers, sorry, that was hard to pronounce. So, as you know, you’re here for your review meeting, in which we go over what you’ve learned, how you’ve improved, your general suitability as a procgen , your ability to show what dungeon keeping is like, the hassle, the danger, the awful marketing department, so on, so forth…

Place your monsters carefully, for maximum effect. Go for consistent builds. Murder the hell out of those self righteous twits.

A little improvement, not much change? Ah, well, that’s to be expected, you were pretty polished the first time around, didn’t really have many complaints. You’re still nice and presentable, that’s quite the accessible look you have there, presenting yourself clearly, very understandable… We’re always fond of pixel art here at WelshCorp, especially hi-def pixel art, very nice look! You’re not all that musical, but not everyone has talent in that area, and you’re certainly suitable.

Now, let’s see, you still have three classes, each with their own skill tree, each with their own gimmick… The brute, the trapper (actually very good at ruining morale, that’s nice!), and the damage-over-time specialist (poor dear, she gets in so many fights, I’d consider her the hard mode, honestly…) The brute is, alas, still a little bro-ish, but we can’t help our little quirks sometimes.

Marketing: They’re still jerks. But

Oh dear, that awful random party shuffle man is still in your department? Well, he adds a little tactical spice, but customer reports state that he’s really not popular with people. Well, at least he generally dies quickly.

Oooh, a little storytelling too as you progress through the seven two year stints of the game (week by week, with events?) Well, it’s only a small addition, but it’s a nice one, so you definitely score points there with us.

Well! I can see you’ve only improved slightly, Kepers… Keepers? Terribly sorry. Also, why is your first name not Legends, plural? It’s just your name? I’m nitpicking now, terrible habit of mine. Yes, you definitely pass muster among those players who’d like to explore the world of strategic and tactical rogue-sort-of-maybe-kind-of deals, and, of course, veterans of the field looking for a challenge!

So, since this is your final review session with us… Oh, you didn’t know? Well, our budget has been slashed, so we’re having to cut the fat, as it were. You’re lean, mean… Ahaha, well, we’ve replaced you with a cheaper employee. But you get a very nice severance package, why, it’s all of 120 gold!

AAaAAaAAAAAARGGGGH DAMN YOUUUUUU!

WAIT, NOT THE TABLE! NOT THE FACE!

The Mad Welshman is accepting further produc- er, employees. He’s talking about games to review, not writers. Pay him lots if you want more writers.

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Atelier Firis DX: The Alchemist And The Mysterious Journey (Review)

Source: Review Copy
Price: £32.99 (or £74.22 for this, Sophie DX, and Lydie and Suelle DX)
Where To Get It: Steam

Time limits. My ancient nemesis. Why, I haven’t seen you since… Come to think of it, I haven’t played an RPG with time limits since Recettear. Huh.

Anyway, before I go on, I will mention they’re quite generous unless you want to do aaaaall the sidequesting, but, can’t lie, I’ve been spoiled by the recent ones and feel like it’s antithetical to cute alchemist chill times.

Well, except maybe in Escha & Logy, what with the whole “World on the verge of ruin” dealio. Anyway, bitching over, time to talk about cute alchemist funtimes. Because, oh look, it’s still a quality series.

I feel you, Firis. I feel you.

And this installment… Apart from the ones I haven’t played (most of the earlier ones), this is perhaps the saddest beginning. Little bird Firis, trapped in a stone cage, barred with an iron door.

I mean, the cage is actually a mining town, and she has a valued job because she can “hear” gathering points (ores is specifically what she was trained for), but… A cage all the same, and she wants to see the blue sky, feel the wind… The world outside, dagnabbit!

Well, obviously it’d be a short game if she didn’t find a way to leave, but… It’s an emotional beginning, all the same. And then, of course, it’s cute alchemist funtimes, with cute alchemist obsta-

Obligatory Random Barrel Text Screenshot. Also, yes, this is before I got to the actual building part of the questline.

Ah. Let’s talk a little about Flussheim. Flussheim is not my favourite place in Atelier Firis. In fact, it seems to serve almost solely as something to make the clock flow by. Long runs from objective to objective, a small mazelike portion of the map where I waste a day on average trying to get to the two shops there during their opening hours, and your first mass alchemy. Oh boy. I hope you were collecting ingredients despite feeling the time pressure, otherwise you’re going to be spending time gathering ingredients. 40 metals. 30 fuel. I forget the others, but in addition to the other quest item requirements, you can pretty much expect to be a pro at Ingots, and spend several days, probably around 20 or 30, just making this one thing.

This killed my buzz pretty quickly. Up to this point, I’d been happily gathering, getting new recipes, meeting new folks, chuckling as an old lady very obviously put us through the wringer with chores for the sake of putting us through the wringer (oh, you cunning old biddy), engaging with the turn based combat and making new friends to fight with, pretty much all of them useful in some fashion in the party, enjoying the aesthetic…

I didn’t check out during Flussheim’s final step. But god, I was tempted, and I think, honestly, this point in the game is going to be where people get put off from finishing. It’s a segment of the game that doesn’t respect your time. And what with the time pressure, it’s a frustrating, evil segment that brings the rest down.

Some of the combat animations are great. Suffice to say, she wrecks face with this skill.

The rest of the game is fine, and indeed, once you’ve gotten through the alchemy exam, the time limits go away, and it remains cute alchemist funtimes, with great music, well designed enemies, cool crafting with puzzle elements (Addition: Oh hi there, colourblind unfriendly ingredient colours!), interesting places… But I can’t say I’m fond of time constraints, however generous, and I’m even less fond of them after encountering Flussheim. And I’m also less fond of Atelier Firis.

In conclusion? Firis is one of the weaker entries I’ve encountered so far in the series.

Which is a shame, because otherwise, it’s a fun story.

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Atelier Sophie DX: The Alchemist of the Mysterious Book (Review)

Source: Review Copy
Price: £32.99 (or £74.22 for the whole trilogy of Sophie, Firis, and Lydie and Suelle)
Where To Get It: Steam

Atelier Sophie, The Alchemist of the Mysterious Book, and indeed, the first in the Mysterious Trilogy of the Atelier series, starts off with a bang. In Lydie & Suelle, we had a missing mom, and trashdad. In Firis, we had the feeling of being a bird in a cage, needing to be free.

In Sophie, we encounter a talking alchemy book that has lost its memories. A very snarky talking book too.

Suffice to say, I like Plachta.

Happens all the time, Sophie, it’s no big! (NARRATOR: But it is a big)

In any case, best to mention the gist of the Atelier games, as this’ll be the first posted of the two parts of the Mysterious Trilogy I haven’t covered: Cute alchemists go on adventures, relatively low stakes until suddenly it’s not, with a puzzle-like crafting system, turn based combat (this time, it varies), and a beautiful world filled with characterful people. By this point, they’d been at the Atelier games for 16 previous games, iterating and testing each time, so for the most part, they’ve got the formula polished (although they experiment to this day.) It’s fun stuff.

It’s also the first Atelier game I’ve played (I have yet to play most of the series) where the stakes introduce themselves pretty early, in the form of a pair of very sus folks. We’ll not go into details, but suffice to say, there’s heavy foreshadowing in the game, and I’m okay with this.

GET HEEEEEECCCCCKKKEEED!

Aesthetically, well… It be an Atelier game. Cool tunes, great character designs, beautiful landscapes to pick flowers and mine from and murder punis in… I haven’t had a complaint yet in terms of aesthetics, and this is no different.

So… Mechanically? Storywise? Any particular problem segments? Not really. The game has some small bugs, but otherwise, it has an interesting take on the usual alchemy funtimes (Where you can improve your cauldron for better effect, rotating parts, that sort of funtime), locations are more limited, but you can revisit them quickly (for greater risk), combat’s very much about chaining things together, although this isn’t terribly difficult, and the game has no timer. Plot is, in fact, based on unlocking recipes, which does, on the one hand, mean you’re grinding things out, but you’re going to be grinding things out anyway, because holy shit, you’ll need those bombs and unis and other weapons of alchemic destruction.

Crafting in Sophie and Firis is similarish, so here’s a good ol’ screenshot of making a nice, low stakes creation.

But while, of this trilogy, Lydie & Suelle is my favourite, Sophie comes a close second. I’m enjoying my time with the cast, many of whom return in later games. Including Sophie herself.

As with any Atelier game, if you like cute alchemists, crafting, low stakes gameplay until the latter half of the game, and JRPG funtimes, then yes, Atelier Sophie is a good pick.

Look, cute alchemists doing cute alchemist things, only needing to save the world in the third act? This is extremely my jam. Gimme the Dusk Trilogy. Do it. I’ll do a Going Back on those too!

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