TERRORHYTHM (Early Access Review)

Source: Review Copy
Price: £15.49
Where To Get It: Steam
Version: 0.2.0

What is it with fun-hating dictators? So often in a game, a dictator comes to power, and the first thing they do is ban something fun, like music, or skateboarding, or dabbing and twerking…

…Okay, I have yet to encounter those last two, but I’m sure it’ll come up someday. In any case, in TERRORHYTHM, the thing that’s been banned is music. So, in true video-game revolutionary fashion, not only are we going to defy the endless hordes of the Not-Actually-Great Leader, we’re going to do it with rhythmic beatdowns!

Oh dear. Yep, this doesn’t look good for our rhythmically pounding hero…

The basic idea is that, from left and right, enemies will stream, sometimes big, sometimes small, and you have to fight them to the rhythm. Left and right does basic attacks, down expands your area of influence (as do certain weapons taken from enemies for a limited period of time), and up charges a move where you smack multiple enemies in a direction at once (useful for when they’re grouped up, too close to attack one at a time.) Of course, where the depth comes in is that different enemies change that basic game plan, and you have to adapt. Some enemies (and small groups) can only be beaten up safely with the charged attack, some require multiple attacks, and others cannot be attacked with the charged move. And those are but a few examples.

Suffice to say, the main obstacle to enjoying TERRORHYTHM right now is its difficulty. Although adjustable to some extent, it’s taking me about three or four tries to clear early levels, and, of course, it’s a score attack game, so I’m reminded, every level, that I’m not doing so hot. Still, it’s got its charm, as the base tracks are threatening, pulsing EDM (lots of saw, lots of bass), the aesthetic is similarly hard edged, and enemy types are clear to see as they stream in.

The Tron style Chakram allows you to attack at any range… For a limited time.

In essence, it’s a promising start, and being able to use your own music in the game is a definite plus (I tried it to CoLD SToRAGE’s “Canada” , and died horribly every time), its base gameplay loop works just fine, but it’s quite tough, even after some early balancing. Still, it’s early days yet, and I look forward to seeing what comes next.

No, really… Somebody’s going to end up making a game where a dictator bans twerking. One day…

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