Abyss Manager (Early Access Review)

Source: Cashmoneys
Price: £5.79
Where To Get It: Steam
Other Reviews: Release

Running a dungeon is, as we’ve seen multiple times in the thematic genre that is Dungeon Management (be it RTS, management sim, or some variety of adventure game), quite tough. There’s always those pesky murderhobos out to kill your monsters, raid your gold hoard, and ruin your plans for world domination, because apparently they’re the kind of jerks who don’t want the world to be under your totes-gentle-honest hand… Adventurers are such assholes.

AAARGH. I was researching workplace improvement, you bastards!

Unfortunately for Abyss Manager, it’s also currently a slow descent into hell to play. It is, on the one hand, turn based, so it gives you, in a sense, plenty of time to decide things. However, you are almost constantly assailed by adventurers, meaning that your two main considerations are “Where can I put my exhausted staff to productively recuperate their stamina?” and “Ohgod, who can I pull from one kind of work to fight this set of beefy bastards of various races?”

Progression in the game is, essentially, over grindy on Normal difficulty, with buildings costing many, many turns worth of work, tournaments between the various dungeon masters that totally aren’t mandatory… If you like having Prestige and Sponsorship for your dungeon, that is, and always, always, the choice between spending what renown you have (for lo, Altars don’t regenerate renown all that well), and whether swapping someone out will be worth the 20 stamina lost for retreating mid battle to be replaced, or if they can soooomehow survive the next turn, to make it slightly less painful to do so.

What do these sponsorships actually do? Couldn’t tell you.

Finally, on the gripes, the game doesn’t tell you a whole lot. Oh, it has tooltips, but tutorialisation is thin on the ground, and tooltips can only take you so far. So, that’s the gripes over with… What’s enjoyable?

Well, the sound effects and pixel aesthetic are alright, and a research tree which costs more the more you research (but can be researched in several different directions) is an alright idea. There’s a fair few races, lots of skills, exploration of the world… The problem being that aforementioned “Oh hey, you can’t do a lot of it a lot of the time, because you’re being assailed a whole hell of a lot, and you’re playing the stamina shuffle constantly (with the added annoyance that exploration and matches take several turns to complete, leaving you relatively open to attacks)

Everyone I can tag in from other work is tired. The adventurers keep coming, and we will not last out. – Last journal entry.

While Abyss Manager does have some interesting ideas, hot damn, it really needs to cut down on that grind, maybe explain things a little better, before I could really recommend it.

The Mad Welshman does, however, appreciate that running a lair is hard. His imps absolutely refuse to help with the dishes, for example.

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