Kelipot (Early Access Review)

Source: Cashmoneys
Price: £10.99
Where To Get It: Steam

Ah, the story of Cain and Abel. Two bears, both proud warriors, and one of whom is… No, this is the story of Cain and Abel. Cain definitely tries to kill Abel… It’s just…

Okay, alright, this is one of those procgen not quite metroidvania type deals, where some abilities are kept between runs at a castle, and others are only used or obtained during that run. And yes, the story involves a bear named Abel, whose brother, Cain, appears to have been corrupted by something, something that seems to have corrupted others, as Abel finds out when he and a doggy merchant are thrown into a world between worlds. And wouldn’tcha know it, Abel accidentally has the key to those worlds!

Except he isn’t, but he is, but he isn’t… Look, parallel worlds are confusing, alright?

It’s not a bad premise, all told, and the writing sells that confusion, the questioning and hurt that comes from seeing people you know and love become twisted. It also creates some interesting characters, although some are more fleshed out than others. As in… It’s pretty much Abel and the Merchant who flesh out over time. From what I’ve seen so far, at least. As to the game? Well, there’s a fair bit that I like, and a couple of things I’m… Not so fond of. But hey, Early Access, things are subject to change, including my opinion.

So let’s begin with what I like. The character designs are pretty damn nice. For example, Abel is a soft boy, for being a warrior, and that’s thematically fitting. Yet he still animates well, and while the enemies aren’t pushed back by normal blows, there’s nonetheless strength and speed in the swings. The secondary abilities, the passives… Most of them feel like powerups. The enemies are an interesting mix, and, once I’d learned to spot certain traps, I appreciated the tension in certain layouts. The fact that only some items and abilities stay from run to run is less fun, but there’s some compensation in picking one of the special abilities you earn (by finding in-run abilities you haven’t collected yet) for an extra benefit, such as being able to damage foes by jumping on their heads, having better healing, and that sort of thing.

Individual rooms can be complex, or simple, but they are nearly all populated by things that can, want to, and might just kill you.

I am less appreciative of the keyboard controls. Just, overall. The defaults feel a little confusing, and even with rebinding them to something I’m used to, I have problems. Controller is recommended for this one folks.

And similarly… I’m not exactly having fun with the bosses. Damage in the game is brutal, and bosses can quite easily murder the heck out of you with just a few hits, which, on the one hand, is similar to the enemies… On the other, you have to get through the enemies to reach the boss, and, while I didn’t have a problem with this in, say, Dead Cells, I feel like I’m having more trouble here.

Despite this, do I recommend it, at the present stage? Yes. It’s showing a lot of promise, some solid writing, a good aesthetic, and hell, you might have a much easier time of the bosses than I am.

The Mad Welshman dislikes when he’s having a tough time of it. Just… Overall, to be honest.

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